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OpenSceneGraph IOS Port

During my last role I began to use OpenSceneGraph for AR projects. This led to me using it a lot in my spare time for experimentation. Due to its excellent plugin architecture for loading asset files I knew it was the ideal choice to use on IPhone. So over a period of a few month I ported OSG to the IOS platform. This port is now avaliable as part of the core OSG releases 2.9.10 upward. Having now completed this port is opens up more possibilities to develop cross platform code and implement a lot of the AR stuff I have done in the past on the IPhone (almost to the same quality).